PHILOSOPHY

membrete

Learning by playing is the motto that guides our project. Lupo is an educational tool that develops cooperatively the logical and creative thinking with hundreds of challenges and difficulty levels and suitable for all ages (3-99 years).

juegocolaborativo

Why Sistema Lupo?

From our own experience firstly as students and then as teachers we have encountered a number of gaps in educational systems very closely linked to the always difficult relationship between theory and practice. Already from our dissertations we tried to approach this reality and with the beginning of teaching practice and our parenting it was when interest became more pronounced.

Our projects in this field have allowed us to share experiences with professionals from different fields, all promoters of “Learning by doing”. Within this concept we not only include manual skills, but also social. Hence the idea of creating a cooperative toy as an instrument of social cohesion arises.

herramienta-didactica

Description

EDUCATION THROUGH PLAY..

The Lupo System is an educational tool based on the game whose aim is to provide users and teachers mechanisms and dynamics suitable for playful learning. Based on the architecture and the traditional game of building blocks, lupo extends transversely to mathematics, drawing, physics, art, history, music and design.

The lupo experience allows the participant to deepen certain skills: technical, intellectual, visual (2D or 3D) or mobility, but mainly aims to develop creative and social skills through group dynamics under the characteristics of the proposed challenges.

Lupo is an open project in continuous developmen. It works through its own patents and grows based on partnerships with companies, organizations and educational or cultural centers. Each partnership comes with new applications and that experience progressively enriches the project. Currently Lupo has a dossier of more than 100 challenges adapted to different ages, circumstances and requirements. In recent years, our systems have been applied in numerous educational and artistic centers in the form of specific workshops or through a standalone use by those responsible for teaching in each center.



The concepts that guide the Lupo System project

Low technology
Gaming power derives from the simplicity of equipment. The system admits different degrees of difficulty and possibilities with the use of only 7 types of pieces with elementary unions.
The defeat
Collapses often appear in workshops and are lived within a normality that should help us rise again. Failure is always partial and is included in the process of doing.
The manual
The work with a supporting manual is a constant in the Lupo System. The contents developed in it are the key to assess the educational strength of the toy.


Repetition & variants
The modular design and the existence of straight and curved pieces favor the possibility of multiple combinatorial. The game is, as a result, infinite, both for the construction of proposed challenges and for the development of creativity exercises.
Self-overcoming
The competitive nature of a group dynamic must always be channeled in favor of personal or group self-improvement. Losing or failing in the attempt should not be experienced as a drama and helps to train management frustration.
Child empowerment
The workshops often favor the visibility of the child’s work. An empowering effect that helps to produce a very positive assessment of the work.


Ephemeral nature
Every Lupo workshop contains the phases of assembly and disassembly that are summarized in the idea of the box as start and end. The ephemeral nature of the constructions reinforces the value of the process and tries to relativize the importance of the result.
Participation
The didactics is centered in valuing the participation of the individual in the group. It is a difficult relation that includes the participation, the discussion, the creativity and the resilience consequence of the failure of the demolition and its reconstruction.
Active didactics
Lupo is thinking and doing, is thinking with your hands. It is an active pedagogical experience based on the constructive and mental act, in the connection between theory and practice.


Creativity
Sessions open an even playing field with rules, but with no clear end, which is the key to a creative workshop. Start with a theoretical approach, it passes through a guided activity and lead to creative phase, not always in that order.
Individuality within the group
The Lupo experience favors the individual or small group approach in the group work phase. The exchange of ideas between participants is essential before facing the big construction.
Educational complement
Sistema Lupo focuses on complementing educators and providing experiences that naturally fit into the objectives of the curriculum.


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The team

The team that makes Lupo system is heterogeneous, it has professionals from different fields such as architecture, music, photography, painting, history, robotics, computer science, psychology, literature … extensive teaching experience and is always open to new collaborations.


Partners

Universities

w_uni__ie-university     w_uni__san-sebastian         w_uni__etsac



Museums

w_mus__cgac    w_mus__chillida-leku w_mus__laboral

w_mus__nacional-escultura      w_mus__patio-herreriano     w_mus__cab-burgos      w_mus__cementos-rezola

w_mus__comarcal-daimiel      w_mus__peregrinacions-santiago      w_mus__pobo-galego



Cultural centres

       w_fun_agora-coruna

w_fun_cerezales        w_fun_espacio-ciudad



Friends

w_ami_aprupp      w_ami_arkiplay      w_ami_arquect       w_ami_arquipequesami_nenoos

w_ami_arquitectives      w_ami_arquitectura-minuscula             w_ami_enraiza

w_ami_mahatma      w_ami_pequeña-escala



Heritage

w_his_consorcio      w_his_zamora-romanica