Fundación Barrié (A Coruña & Vigo)
David Fernández Antuña
KREATURAMA proposes, create from the everyday manual tools, electronic devices (smartphones, tablets …) and social networks and develop the skills and abilities of children and young people between 6 and 16 years. Through a battery of Summer Camps around architecture, photography, design, music and art, creativity, sustainability and technology are fused and culture is projected from the participatory and the playful.
CREATE + CREATURE + CREATIVITY = KREATURAMA
KREATURAMA shows that you can convert what already exists into something new. Creating from the everyday, from our Smartphones and our tablets, KREATURAMA seeks to capture different points of reality, building from the freedom that gives the collective from a series of activities that relate to each other based on different areas of creativity.
If you want to be an architect, designer, photographer, digital artist or an original Dj or Vj, KREATURAMA gives you the keys to unite creativity and technology.
System lupo bet on these workshops of KREATURAMA by a technological component, the VIRTUAL LUPO, a digital application for the creation of challenges that later we will realize in physical format.
At all times it is a question of enhancing the game as a precursor of knowledge. The didactic is complemented with the physical toy in its different versions to generate a tool that altogether changes of scale and of material until becoming invisible in the game.
The use of proprietary software and open technology, takes us to the world of video games and augmented reality. The objective lies in the process, in the cooperation, in the organization in the different roles of the participant. Regenerating constructions and activating a conceptual recycling.
Three different workshops are organized within the cycle:
Workshop 1: Architecture is for the summer.
A program for children from 6 to 9 years old which consists of an approach to the world of architecture as a common thread to learn about history, geometry, science or urbanism. The sessions begin with a theoretical presentation based on which one works from several methodologies to finish with a great challenge of construction.
Another program for children from 10 to 12 years old where participants will begin with basic design techniques. Drawing, geometry or new technologies will provide the basis for an overall view of both traditional and digital tools. To do this we will work on 3D design and the ability to spatial vision, all without losing sight of architecture as a thread from which to explore other fields such as sculpture or engineering.
Workshop 2: DEKODE.
This workshop is based on information and communication technologies as a starting point. The transmission of information requires a code that is known by all parties involved, and these codes are present in any society manifesting themselves in the form of colors, sounds, gestures, forms or even electric impulses. Both architecture and technology have been molding their own throughout history, which will give us the opportunity to make a journey through the different codes that the human has invented. The braille code, mathematical coding or augmented reality are part of this workshop that will bring us to the technologies of the S.XXI with the Lupo System.
Workshop 3: ARQUISOUND.
The didactics focuses on the study of proportion and harmony comparing musical rhythms and sounds with the rhythm generated by the empty architectural space.
The comparison between the two gears is applied through the use of the software devised by Ianne Xenakis in 1966 Upic (Polygraphic Unit of Information of the CEMAMU). This software reads and converts to sound the empty spaces of the architectures created by the children with the Lupo system. In this way, children recognize that music and architecture emerge as organizations of sonorous intervals or of metrical elements in time and space. As Le Corbusier points out, “music is time and space, like architecture. Music and architecture depend on the measure ”